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“There’s a considerable (even comical) dip each January, when people decide that the holidays and drinking with their family is more fun than coding” — The growth of the Processing project

“There’s a considerable (even comical) dip each January, when people decide that the holidays and drinking with their family is more fun than coding” — The growth of the Processing project

“Last week I got the chance to put my hands on some technologies I’ve been interested for some time now. I’ve created a basic 3D example of some fractals, and implemented it in 2D Canvas, WebGL and SPDE (Scala + Processing).”

Three ways to make 3D

“Thanks to the very useful processing library templates created by Andreas Schlegel, I updated the websites of all the libraries I have implemented to date: GLGraphics, GSVideo, proTablet, proGPUKLT and proDMX.”

New websites for libraries « codeanticode

Processing with Spde: Scala at the Intersection of Art and Technology

Processing.org is a platform for graphical programming used in art, science, music, and commercial projects. Its greatest strength is its pragmatism: a simple programming environment called the PDE to create “sketches” that support everything from live video feeds to “hands in the mud” as input interfaces.

But even as Processing supports a thriving community of technological creators, its adoption is limited by the rigidity of its environment and the lack of structure when working outside it. After experimentally creating a fork of the PDE for Scala called Spde, I started over and reimplemented key features like single-step applet export as plug-ins for the Scala builder simple-build-tool, decoupling functionality from the source language to support sketches written in Scala, Java, and potentially any JVM language.

The talk will include a demonstration of using the Spde environment to create Processing sketches in Scala along with an overview of the development architecture.

Technical Talks | Scala Days 2010

Coderspiel readers are required to attend this talk, and laugh at any jokes.

“If we had to pay regular fees to become a developer, use only Apple-provided tools, and could release only approved software through an Apple store, things like the Processing project would not have happened. I can definitively say that any success that I’ve had has come from the ability to create what I want, the way that I want, and to be able to distribute it as I see fit, usually over the internet.”

Ben Fry, On needing approval for what we create

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